<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d33206210\x26blogName\x3dLily.en.da.days\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLACK\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://lilyendadays.blogspot.com/search\x26blogLocale\x3den_GB\x26v\x3d2\x26homepageUrl\x3dhttp://lilyendadays.blogspot.com/\x26vt\x3d6695960562355461877', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
Tuesday, December 16, 2014

The Arīk Game

Recently, I've picked up writing again. Writing fanfic is my pleasure and bane of my existence lol. I've got lots, loooots of ideas but sometimes (or most of the time) it's really hard to realize it into words.

Today I'm going to make a post about the world where one of my fanfic resides. To anyone reading this, I'm sorry I write it in English... Just pretend this is an English practice for you :P. I'm also practicing my English this way, and to be honest, most of the time I'm more comfortable writing in English.

Playing Reality
This fanfic is one of my newest creation. This was written because I wanted to play a new MMORPG but couldn't due to my laptop's lack of decent VGA lol. It hurt deeply, but I decided if I couldn't play it, then I could create a similar world where I can shape it all I like, and have fun in it.  Fitting the Kuroshitsuji casts into the roles is a challenge too, but it's something I know I'd enjoy and cherish.
Storyline: For now, not too much. I really have no idea where this will be going. So let's just enjoy the process together. If I somehow ditch it in the end, then that's it. No regret, no tears... Or so I hope.
So, the story is: there's a new game on the market. Noah's Ark, where adventurers can challenge the new landscapes and shape the world by their own hands. Sebastian, a purposeless young man, and Ciel, a boy in need of a hope, were sucked into its wonder.

Genre: Not sure, actually. But sexual tension always exist between them whether they mean it or not, so I just couldn't resist to put romance tag somewhere in there. Also adventure tag, obviously.

THE GAME
The lore: In chapter 2, I put up an opening scene of sort. In MMO it's called cutscene. It is the background of the world taking shape. For anyone interested to see how it is visualized in 3D, you can peek into this video, which is a trailer of my coveted game x_x. They said the game sucks, but I'd like to enjoy the world, truly... Alright, enough rambling, this is the lore.
P.S. before I wrote the lore for this fanfic, I really didn't read the official site to see what's it actually about. I only watched the trailer, and wrote the lore according to my interpretation and impression after watching it, while also keeping in mind about how I want The Ark to take shape.

The terms
These are the terms usually appear in games.
Then the so-called tomes in the Ark:
For example, let's combine shadowplay, archery and pyromancy. The resulting class is Sniper. Why? Because a Sniper is a long-ranged attacker, has to have good accuracy to be able to nick a target, can use stealth to stay undetected, also for occasional spying. The pyromancy bit comes in using guns as weapons. This is just how to explain it as simple as possible. How you build your sniper is depended on what spells you get in your arsenal.

By the way, taking archery doesn't mean you have to be an Archer. Like Meyrin, you can be a Sniper if you use guns. You can even use darts or knives if you want to. The weapons don't really matter as long as the purpose is the same as the spell description. We'll talk about spells at later time.

Now lets move onto skills.
Usually people level up skills that related or can improve another skills so its more advantageous. For example, if you choose to level up fishing, farming, and/or husbandry, you should also level up cooking to use up the products you get from the basic skills. Or if you level up gathering, you should also take alchemy. If you level up logging, you should also take carpentry and/or handicraft. If you don't take associating skills, usually you'll end up have to sell your raw materials for low price, or you have to buy materials every time you want to make something. Your skills also correspondence with what your profession will be.
Next, about stats:
 and difference between armors and fashions:

Spells
Spells are abilities or skills that a player can use in combat. They can take spells from any of the three tomes they chose, but limited to only ten spells. That's why he/she has to be wise in choosing what kind of spells he/she will get, and how that will build his/her character.
The next table summarizes several type of spells commonly exist in games (and The Ark):
 
I haven't been clear enough about AoE. AoE (Area of Effect) is a spell that has either one of these characteristic: (1) A (the attacker) point the spell to B (the target), besides damaging/affecting B, the spell also affecting people in certain radius of B; (2) A activate the spell, the people around certain radius of A is affected/damaged by the spell.
Well, whichever effects taken place, AoE spells are dangerous and powerful spells, but they make enemies are more likely to attack you (multiple enemies!), so these kind of spells must be used wisely.

And...Now, before we dive into Sebastian's abilities, I'd like to explain a bit about how spells work.

Spells
As mentioned above, spells are abilities player can do in combat, whether physical or otherwise. Obviously since they're playing in virtual reality, they can't push buttons like if we play games. They also don't have to shout the name of the spells, because that defeats the purpose of fighting if your enemies can know your attack because you tell them before you attack them. So, I invent this kind of system.

To do an attack, you have to think about it. Then move your body to do the actions to activate the attack. So the requirements for a successfull attack is 'the will/intent' and 'the action'. Of course, if you aim to the wrong direction, most likely you'll fail also :P. This is why even though the game helps you to do some impossible actions you otherwise cant do in real life, you still need to practice.

A spell can work in several different ways. For example, a spell called 'multitrike' has description 'strikes target 4 times'. This can mean:
1. If you use a sword/dagger, when you use this spell, you'll be able to stab an enemy 4 times quickly.
2. If you use a throwing daggers, you can throw 4 daggers consecutively to an enemy.
3. You can also throw 4 daggers at the same time to an enemy, or to 4 different enemies.

So, A spell can work differently depends on the individual using it. Sebastian, obviously, using the third method.

Also, I've been thinking to add 'normal spells' aka spells which have the effects mentioned in the descriptoon, and 'special/secret spells'. Theyre the same spells, but the effect can be different/greater if the spell done different way and have fullfilled several conditions/additional requirements.

SPOILER ALERT. Please don't stare at the table/picture below no matter how hot he is...Its SPOILER I tell you!
Well... Don't say I didn't warn you...

 Btw, lately I've trying to avoid... studying lol. So I've been distracting myself by making these schemes of PhantomHive Manor, the base for the PhantomHive guild. It's made using The Sims 3, that game's pretty awesome too :P. 

This is the manor viewed from the front and side. Two story high, with rose garden (and hidden traps!) In front of it.

This is the schematic view from above. The animal stall can be used to store horses and farm animals.

Ground and upper floor plans. It's not one hundred percent identical to my description in the story, probably I should revise my story then lol. This is the ideal one cause the game is supposed to be limited in space like this. Look at the bedrooms arrangement. Bard and Finnian share a room, and Meyrin's room only big enough to place a bed and bedside table. Well, it's alright cause in the game its only used to restore energy and nothing else. Hmm, how about Sebastian? Well... he can always join his master in the master bedroom... :">.

A glimpse of how some of the rooms look like. The fireplace gets special attentiom because it's like a floo. You can use it to commute between the houses you own. The farmhouse from the third chapter is there also ;). And the first bed Ciel and Sebastian ever shared mwahahah xD.


Out of the scene
Just for fun. If u want to peek into my misadventures in games. Just an insight from a casual gamer...
Aconyte the Cleric in Fiesta Online
Lune the Bard
Aconyth the Sin
FW Bard Fashion
Pics from the past games


+ Lily @ 7:28 pm

_________

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]

<< Home